Skill: Combat

Trainer combat attacks are made at the ACs and Damage Bases as shown below

 1. Pathetic                                      AC 7                   1d12 + 6 + Body                  7/18

 2. Untrained                                  AC 6                   2d8 + 6 + Body                      8/22

 3. Novice                                        AC 5                   2d10 + 8 + Body                   10/28

 4. Adept                                          AC 4                   3d8 + 10 + Body                  13/34

 5. Expert                                         AC 3                   3d10 + 12 + Body               15/42

 6. Master                                        AC 2                   3d12 + 14 + Body               17/50

 7. -                                                     AC 1                   4d12 + 16 + Body               20/64

<span style="mso-fareast-font-family: Calibri;mso-fareast-theme-font:minor-latin;mso-bidi-font-family:Calibri; mso-bidi-theme-font:minor-latin"> 8. -                                                     AC 0                   5d12 + 18 + Body               23/78

<p class="MsoListParagraphCxSpLast" style="text-indent:-18.0pt;mso-list:l0 level1 lfo1; tab-stops:156.0pt"><span style="mso-fareast-font-family: Calibri;mso-fareast-theme-font:minor-latin;mso-bidi-font-family:Calibri; mso-bidi-theme-font:minor-latin"> 9. -                                                     AC-1                  6d12 + 20 + Body               26/92

<p class="MsoNormal" style="tab-stops:156.0pt">A roll of 1 on an accuracy check is still a miss.

<p class="MsoNormal" style="tab-stops:156.0pt">Unarmed attacks are made at -1 skill level unless the Unarmed Attacks Specialisation is taken. For each range increment beyond the first, reduce effective skill by 1. A Weapon’s Max Range and Range Increment is determined by the GM when it’s acquired.

<p class="MsoNormal" style="tab-stops:156.0pt">Skill Specialisation: Weapon of Choice: Specify a specific type of weapon (bow, sword, etc.). When using the specified weapon, increase effective skill by 1. This can be taken multiple times, choosing a different weapon each time; its effects do not stack.

<p class="MsoNormal" style="tab-stops:156.0pt">Skill Specialisation: Unarmed Attacks: Allows unarmed attacks to be made at no penalty.