Skills

A trainer has 9 Attributes. 3 of these represent their physical and mental aptitude, and skill at various somewhat mundane tasks. The remaining 6 represent their nigh superhuman aptitude in certain areas, almost always relating to Pokémon. The 3 Mundane Atrributes are detailed below. The 6 Supernatural Attributes are Strength, Dexterity, Constitution, Intelligence, Wisdom and Charisma. Don’t think too hard about what they represent.

 Mundane Attributes are a basic measure of a Trainer’s natural talents and inclinations. There are three Mundane Attributes in Pokémon Tabletop United Two: Body, Mind , and Spirit.

 These are measured with numerical scores on the following scale: Terrible (-2), Poor (-1), Average (0), Fair (+1), Good (+2), Great (+3), Superb (+4), Fabulous (+5), Amazing (+6).

Body represents a Trainer’s overall level of physical fitness and helps determine how strong they are. It governs skills ranging from athletic training to wilderness survival.

Mind represents a Trainer’s mental capacity and intelligence. It governs skills related to academic fields and learning as well as awareness of one’s environment.

Spirit represents a Trainer’s force of personality and willpower. It governs skills related to winning others to your point of view and keeping focus on complex tasks. 

When making a skill check, roll the appropriate amount of d6s for your Skill Rank, total them, add the relevant Attribute, and compare it to a DC set by the GM. An easy DC for most Untrained or better Trainers would be 5. 10 is a challenging DC. 15 is a hard DC that requires some Skill investment to pass. A DC of 25 would be nigh-impossible for all but masters of their craft. See the Running the Game chapter for more details on setting Skill DCs (page 433). If a GM wants to check an Attribute instead of a Skill, have those characters roll 3d6 and add their Attribute Modifier. It’s not recommended to call for making Attribute Checks too often; there’s usually a skill that can apply instead. But the occasional situation may come up.

<p class="MsoNormal">Body: Acrobatics, Athletics, Combat, Stealth, Survival

<p class="MsoNormal">Mind: Knowledge, Mental Focus, Perception, Reflexes, Tech Use

<span style="font-size:11.0pt;line-height:115%;font-family:"Calibri","sans-serif"; mso-ascii-theme-font:minor-latin;mso-fareast-font-family:"ＭＳ 明朝";mso-fareast-theme-font: minor-fareast;mso-hansi-theme-font:minor-latin;mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;mso-ansi-language:EN-AU;mso-fareast-language: JA;mso-bidi-language:AR-SA">Spirit: Command, Gather Information, Persuasion, <span style="font-size:11.0pt;line-height:115%;font-family:"Calibri","sans-serif"; mso-ascii-theme-font:minor-latin;mso-fareast-font-family:"ＭＳ 明朝";mso-fareast-theme-font: minor-fareast;mso-hansi-theme-font:minor-latin;mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;mso-ansi-language:EN-AU;mso-fareast-language: JA;mso-bidi-language:AR-SA">Willpower